Activation
MetricsThe moment a new user experiences the core value of a product for the first time, not just signs up for it.
The terms that come up most often when talking about product strategy, explained in one or two plain sentences. Built to be looked up whenever you need it, not read top to bottom.
The moment a new user experiences the core value of a product for the first time, not just signs up for it.
The full list of ideas, fixes, and requests a team could work on, ordered roughly by priority but not yet committed to a release.
The rate at which customers stop using or paying for a product over a given period.
The early research work of confirming a problem is real and worth solving before design or engineering time is spent on it.
A two-cycle design process: the first diverge-converge cycle explores the problem, the second explores solutions.
A way of understanding what customers are really "hiring" a product to do, independent of features or demographics.
Sorts features into basic expectations, performance features, and delighters — and reminds teams that delighters fade into basics over time.
Minimum Viable Product — the smallest version of an idea that lets you learn something real from real users.
One number that captures the value a product delivers to customers, which tends to pull revenue along with it when it grows.
Objectives and Key Results — a goal-setting format pairing a qualitative objective with measurable results that prove you got there.
The first experience a new user has with a product, designed to get them to value as quickly as possible.
A composite profile representing a group of real users with similar goals and behavior, used to keep design decisions grounded.
The act of deciding which validated ideas get built next, ideally using a shared framework instead of whoever argued loudest.
The share of users who keep coming back to a product over time, usually the clearest sign a product delivers ongoing value.
A scoring method — Reach, Impact, Confidence, Effort — used to compare very different ideas on the same roadmap.
A visible, sequenced view of what a team plans to work on, ideally organized around outcomes rather than fixed dates.
A fixed, short period (commonly one or two weeks) during which a team commits to completing a specific set of work.
Anyone with a legitimate interest in a product decision — not only executives, but support, sales, and sometimes legal too.
A short description of a feature from the user's perspective, usually in the form "As a [user], I want [goal], so that [reason]."
A low-fidelity sketch of a screen's layout, used to test structure and flow before any visual design is applied.
The step-by-step guide uses most of these terms with worked examples.
Read the guide